Sneak Peed From Martha's Doll Full Game


Level Design for Martha's Dolls

For the horror game Martha's Dolls, my goal is to create a world that is both immersive and terrifying. I want players to feel like they are truly trapped in Martha's twisted nightmare, and that every corner they turn could be their last.

To achieve this, I focus on creating levels that are claustrophobic and disorienting. I use narrow corridors, dark rooms, and hidden passages to create a sense of claustrophobia. I also use lighting and sound effects to create a sense of disorientation.

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